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WEB GAME Guild War

Guild War in Sipher Odyssey

Guild War is a strategic territory control game that allows guilds to compete for dominance on a hexagonal map. This large-scale competitive mode combines strategic planning, resource management, and tactical combat to create an engaging guild-versus-guild experience.

Core Gameplay

Guild War takes place on a hexagonal map where guilds compete to control nodes (territories) through strategic deployment of resources, vessels, and spaceships. The goal is to accumulate the most victory points by the end of the event.

Map Structure

Hexagonal grid consisting of approximately 30×30 tiles (900 total hexes)

Various node types with different effects and strategic values

Regions that provide additional bonuses when controlled

Ornaments that offer special objectives and rewards

Combat System

Guild War features a simultaneous turn-based system where all guilds make their moves during a preparation phase, and then all actions resolve at once.

Resource Management

$Pokerchip: The primary resource used to mount attacks and strengthen defenses

Earned through playing Sipher Odyssey, completing missions, and participating in events

Strategic allocation is key to capturing and holding valuable territories

Combat Resolution

1.

Guilds allocate vessels, spaceships, and resources to attack or defend nodes

2.

All combat is resolved simultaneously at the end of the preparation phase

3.

Combat power is calculated based on:

Base resource allocation ($Pokerchip)

Vessel and spaceship bonuses

Node type modifiers

Adjacent territory control

Race and sub-race advantages

Strategic Elements

Race and Sub-race Advantages

Guild War features a rock-paper-scissors combat system:

Main Race: Inu > Buru > Neko > Inu (2× multiplier advantage)

Sub-race: Neutral > Synthetic > Supernatural > Elemental > Neutral (1.5×-2× multiplier advantage)

Combining race and sub-race advantages can result in powerful multipliers (up to 4×)

Spaceships

Spaceships provide unique combat modifiers:

Wandering Alice: 2% offensive modifier for adjacent hexes

Flik Flak: 2% defensive modifier for adjacent hexes

Akagi: Risk/reward ship with -10% combat modifier but extra points if present at snapshot

Ahab: 3% offensive modifier

Zed LEP: 5% offensive bonus for Neko vessels

Barking Baron: 2.5% combat bonus for Inu vessels

Tunku: 1% general combat bonus

Scoring System

Victory points are earned through multiple methods:

Basic Scoring

Each controlled node is worth 1 point

Elemental diversity bonuses for controlling different node types

Beneficial deployment bonuses for matching vessels to appropriate nodes

Special Objectives

Largest empire: Control the largest connected territory

Region dominance: Control significant portions of designated regions

Longest line: Maintain the longest straight line of controlled hexes

Special combinations: Control specific patterns of hexes for bonus points

Event Structure

Guild War runs as a week-long event with points tallied throughout:

Days 1-6: Each contributes 10% of final score

Day 7: Contributes 10% of final score

Final Snapshot: Worth 30% of total points

Rewards

Rewards are distributed based on final standings:

85% of the token reward pool distributed according to point distribution

Top guild receives an additional 10% bonus

Second-place guild receives an additional 5% bonus

Guild War offers a compelling strategic experience that rewards coordination, planning, and tactical execution. By combining resource management with territory control and vessel deployment, this mode provides a rich competitive environment for guilds to test their collective strength and strategy.

[Last Updated: February 25, 2025]