
Guild War is a strategic territory control game that allows guilds to compete for dominance on a hexagonal map. This large-scale competitive mode combines strategic planning, resource management, and tactical combat to create an engaging guild-versus-guild experience.
Guild War takes place on a hexagonal map where guilds compete to control nodes (territories) through strategic deployment of resources, vessels, and spaceships. The goal is to accumulate the most victory points by the end of the event.
Hexagonal grid consisting of approximately 30×30 tiles (900 total hexes)
Various node types with different effects and strategic values
Regions that provide additional bonuses when controlled
Ornaments that offer special objectives and rewards
Guild War features a simultaneous turn-based system where all guilds make their moves during a preparation phase, and then all actions resolve at once.
$Pokerchip: The primary resource used to mount attacks and strengthen defenses
Earned through playing Sipher Odyssey, completing missions, and participating in events
Strategic allocation is key to capturing and holding valuable territories
Guilds allocate vessels, spaceships, and resources to attack or defend nodes
All combat is resolved simultaneously at the end of the preparation phase
Combat power is calculated based on:
Base resource allocation ($Pokerchip)
Vessel and spaceship bonuses
Node type modifiers
Adjacent territory control
Race and sub-race advantages
Guild War features a rock-paper-scissors combat system:
Main Race: Inu > Buru > Neko > Inu (2× multiplier advantage)
Sub-race: Neutral > Synthetic > Supernatural > Elemental > Neutral (1.5×-2× multiplier advantage)
Combining race and sub-race advantages can result in powerful multipliers (up to 4×)
Spaceships provide unique combat modifiers:
Wandering Alice: 2% offensive modifier for adjacent hexes
Flik Flak: 2% defensive modifier for adjacent hexes
Akagi: Risk/reward ship with -10% combat modifier but extra points if present at snapshot
Ahab: 3% offensive modifier
Zed LEP: 5% offensive bonus for Neko vessels
Barking Baron: 2.5% combat bonus for Inu vessels
Tunku: 1% general combat bonus
Victory points are earned through multiple methods:
Each controlled node is worth 1 point
Elemental diversity bonuses for controlling different node types
Beneficial deployment bonuses for matching vessels to appropriate nodes
Largest empire: Control the largest connected territory
Region dominance: Control significant portions of designated regions
Longest line: Maintain the longest straight line of controlled hexes
Special combinations: Control specific patterns of hexes for bonus points
Guild War runs as a week-long event with points tallied throughout:
Days 1-6: Each contributes 10% of final score
Day 7: Contributes 10% of final score
Final Snapshot: Worth 30% of total points
Rewards are distributed based on final standings:
85% of the token reward pool distributed according to point distribution
Top guild receives an additional 10% bonus
Second-place guild receives an additional 5% bonus
Guild War offers a compelling strategic experience that rewards coordination, planning, and tactical execution. By combining resource management with territory control and vessel deployment, this mode provides a rich competitive environment for guilds to test their collective strength and strategy.
[Last Updated: February 25, 2025]