
Default Dungeon Augments are special power-ups that automatically activate at the start of a dungeon run without requiring player selection. These augments provide baseline enhancements or gameplay modifications that apply throughout the entire run, creating unique experiences without forcing players to sacrifice their regular augment selections.
Default Augments serve multiple gameplay purposes:
Introduce unique mechanics that alter standard gameplay
Provide baseline power boosts for specific game modes
Create variety between different dungeon types and difficulties
Enhance player experience without consuming augment selection opportunities
Default Augments are configured to activate in:
Story Dungeons
Endless Dungeons
[TBD] Boss Raid/Guild Boss Raid
[TBD] Other future game modes
Activate at the beginning of dungeon entry
Apply simultaneously with Passive Augments
Remain active for the entire dungeon run
Do not carry over between different dungeons
Default Augments apply to:
All participating players in the dungeon
Bot AI companions
Implemented via data tables containing SBC (Sipher Boost Card) IDs
Each dungeon can have its own dedicated Default Augment data table
Separate configuration options for different dungeons and difficulty levels
Independent activation system that doesn't interfere with regular augment selection
Game designers can control:
Which augments automatically activate in specific dungeons
Dungeon-specific augment pools for different experiences
Difficulty-based augment variations
Dungeon Differentiation: Create unique gameplay experiences for each dungeon type
Difficulty Scaling: Provide compensatory bonuses for higher difficulty levels
Gameplay Variation: Introduce temporary mechanics without permanent commitment
Balance Adjustment: Fine-tune specific dungeons based on player feedback
The system is designed to allow for future expansion:
Default Group: Augments that apply universally to all vessels and equipment
Race-specific Groups: Augments that only activate for specific races (INU, NEKO, BURU, NEZUMI)
Subrace-specific Groups: Augments that only activate for specific subraces
Weapon-specific Groups: Augments that only activate when using certain weapon types
Time-limited seasonal default augments
Special event augments that activate only during specific time periods
Challenge modifier augments that adjust gameplay difficulty
[Last Updated: March 2, 2025]