
Augments are the fundamental roguelike element in Sipher Odyssey, enhancing characters, weapons, and abilities during dungeon runs. This system allows for extensive customization of gameplay experience through temporary power-ups that activate based on specific conditions.
Every augment contains the following core attributes:
Augments belong to one specific category:
Melee weapon
Ranged weapon
Weapon types (shotgun, launcher, etc.)
Enemies (general, melee, ranged, bomber)
Environmental elements (traps, floor effects)
System mechanics (boost selection, boost mana)
Character abilities (skill, dash, race)
Six tiers of rarity determine an augment's visual representation and complexity:
Common
Uncommon
Rare
Epic
Legendary
Mythic
Augments may carry the favor of one god, which influences their effects:
Some augments require a specific number of God's Favor stacks to unlock additional effects
An augment can only carry favor from one god at a time
Augments can be upgraded across multiple levels:
Level 1 means the augment can be activated once
Higher levels provide enhanced effects
Each level may require different mana costs to activate
When entering a dungeon:
The augment pool consists of all augments from equipped gear and character abilities
After completing a set number of rooms, players are presented with three augment choices
Players have a fixed amount of mana to spend on activating augments
Selected augments remain active for the duration of the run
Augments activate based on specific conditions:
Multiple conditions can be combined to trigger a single effect
Conditions apply consistently across all augment categories
Examples: dash completion, melee attacks, skill activation, taking damage
When conditions are met, augments produce specific effects:
Multiple effects can be triggered by the same condition
Effects can include visual and audio components
Effects may target the player, enemies, allies, or environment
Modify base character attributes:
Can be obtained from any equipment except weapons
Affect base stats like health, defense, and movement speed
Enhance weapon capabilities:
Can only be obtained from weapons
Modify damage, fire rate, magazine size, etc.
Alter character abilities:
Can be obtained from base character or trinkets
Modify cooldowns, damage, area of effect, etc.
A configurable table where designers can:
Add or remove augments from the list
Organize augments into named pools
Determine which augments appear during crafting
Works with the session server to handle augment activation:
Loads player's augment deck at session start
Listens for trigger conditions
Updates player stats and abilities when augments activate
Manages the trigger and effect tables for the session
The game implements various character skills through combinations of trigger conditions and effects:
Inu Canis: Modifies weapon attack speed/fire rate when skill activates
Inu Bioz: Summons poison cloud objects that damage enemies and slow movement
Inu Cyborg: Deploys stationary turret puppets that attack enemies
Neko Felis: Creates movement effects and summons explosive objects
Neko Phasewalker: Grants invisibility and bonus damage on first attack after breaking stealth
Buru Inferno: Creates gravitational pull areas that damage enemies within range
[Last Updated: March 1, 2025]