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WEAPON PICK-UPS

Overview

Weapon Pick-ups are temporary power-ups that appear during Story and Endless Dungeon runs, providing players with limited-use special weapons. These items drop from defeated enemies or destroyed objects, offering strategic advantages and combat variety without permanently altering character loadouts.

Weapon Types

Temporary Guns

•

Replace your main ranged weapon with a special variant

•

Limited ammunition count (cannot be reloaded)

•

Unique visual appearance and effects

•

Return to main weapon when ammunition is depleted

Temporary Melee Weapons

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Replace your main melee weapon with an upgraded version

•

Limited number of attacks

•

Enhanced visual effects during combat

•

Return to main melee weapon when uses are depleted

Acquisition & Duration

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Drop Source: Enemies and destructible objects

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Drop Chance: Configurable percentage chance

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Ground Duration: Limited time before disappearing if not collected

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Maximum Drops: Only one pick-up or vehicle can exist in the environment at any time

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Availability: Can be collected by any allied player or AI companion

Usage Rules

Priority Order

When multiple special items are active, they are consumed in this order:

1.

Vehicle

2.

Temporary Gun/Melee

3.

Main Gun/Melee

Compatibility

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Boosts applied to main weapons do not transfer to temporary weapons

•

Temporary weapons come with their own preset boosts

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Boosts activated while using temporary weapons will apply to main weapons upon return

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Multiple pick-ups of the same type: Newer pick-ups override older ones

•

Different weapon types: New pick-up replaces current temporary weapon

Persistence

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Pick-ups do not carry over between dungeon levels unless already activated

•

Effects persist through player death and revival

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Summons continue to use main weapons regardless of player's temporary weapon

Visual Indicators

Ground Indicators

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Floating weapon mesh appears at drop location

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Visual effects indicate remaining collection time

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Off-screen indicators point to pick-up locations

Active Indicators

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Weapon model visibly changes to temporary weapon

•

HUD displays pick-up type icon and remaining uses

•

Health bar includes special "powered-up" visual effect

•

Melee weapons show surrounding VFX while enhanced

Strategic Considerations

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Pick-ups provide opportunity for temporary playstyle changes

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Limited ammunition/uses encourages strategic deployment

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Team coordination to determine optimal pick-up allocation

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Pick-ups can turn the tide in difficult encounters

Configurable Parameters

Game designers can adjust several parameters to balance pick-up mechanics:

•

Toggle availability by dungeon type, difficulty, or game mode

•

Adjust drop chance percentages

•

Set maximum simultaneous drops

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Modify ground duration timers

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Define weapon attributes and boost effects

[Last Updated: February 28, 2025]