
Core Hero Stats
Every Vessel in Sipher Odyssey has a set of core stats that determine their combat effectiveness. Understanding these stats is essential to building powerful characters and optimizing your loadout.
Primary Stats
Score Metrics
Equipment System
Weapons
Sipher Odyssey features diverse weapon types, each with unique stats and playstyles.
Ranged Weapons
Assault Rifle: Balanced weapon with good range and rate of fire
Dual SMG: Fast-firing weapons with high damage potential
Shotgun: Powerful close-range weapon with area damage
Grenade Launcher: Explosive weapon with area effect damage
Dual Revolver: Precise weapons with high critical potential
Melee Weapons
Katana: Quick weapon with flowing combo attacks
Iron Fist: Powerful weapon with high damage strikes
Lightning Whip: Extended reach weapon with area effects
Weapon Stats
Each weapon has primary stats that define its performance:
Ranged Weapon Stats
Damage per Shot: Base damage per projectile
Magazine Size: Number of shots before reloading
Fire Rate: How quickly the weapon fires
Reload Speed: Time required to reload
Critical Chance: Probability of landing a critical hit
Critical Multiplier: Damage bonus when scoring a critical hit
Melee Weapon Stats
Damage: Base damage per attack
Attack Speed: How quickly the weapon attacks
Attack Range: Distance the weapon can reach
Critical Chance: Probability of landing a critical hit
Critical Multiplier: Damage bonus when scoring a critical hit
Gear
Gear pieces provide stat bonuses and can have additional secondary stats and augments.
Gear Types
Rarity System
Equipment quality is determined by rarity, which affects stat values and available secondary stats:
Common: Basic stats, no secondary stats
Uncommon: Improved stats, 1 secondary stat
Rare: Good stats, 1 secondary stat
Epic: Excellent stats, 2 secondary stats, may have passive
Legendary: Outstanding stats, 2 secondary stats, unique effects, may have passive
Mythic: Exceptional stats, 2 secondary stats, powerful unique effects, may have passive
Secondary Stats
Secondary stats provide additional bonuses beyond primary stats. The number and type of secondary stats depend on the equipment's rarity.
Universal Secondary Stats
Defense: Additional physical defense
Evasion: Additional projectile defense
Health: Additional health points
Precision: Additional ranged damage
Strength: Additional melee damage
Weapon-Specific Secondary Stats
Critical Chance: Increases chance to land critical hits
Critical Multiplier: Increases damage from critical hits
Elemental Damage: Adds elemental effects to attacks
Recoil Reduction: Improves accuracy for ranged weapons
Attack Range: Extends reach for melee weapons
Sub-Race Specific Stats
Each sub-race has unique secondary stats that enhance their special abilities. For example:
[Inu Bioz] Poison damage and skill duration improvements
[Buru Mecha] Shield enhancement and damage absorption
[Neko Crystalis] Crystal duration and damage improvements
Elemental System
Equipment can provide elemental bonuses that add additional damage types and effects.
Elemental Types
Fire: Associated with burn status effects
Water: Associated with chill/freeze status effects
Lightning: Associated with electrify status effects
Earth: Associated with various physical effects
Plant: Associated with poison status effects