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Stats & Equipment

Core Hero Stats

Every Vessel in Sipher Odyssey has a set of core stats that determine their combat effectiveness. Understanding these stats is essential to building powerful characters and optimizing your loadout.

Primary Stats

Score Metrics

Equipment System

Weapons

Sipher Odyssey features diverse weapon types, each with unique stats and playstyles.

Ranged Weapons

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Assault Rifle: Balanced weapon with good range and rate of fire

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Dual SMG: Fast-firing weapons with high damage potential

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Shotgun: Powerful close-range weapon with area damage

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Grenade Launcher: Explosive weapon with area effect damage

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Dual Revolver: Precise weapons with high critical potential

Melee Weapons

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Katana: Quick weapon with flowing combo attacks

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Iron Fist: Powerful weapon with high damage strikes

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Lightning Whip: Extended reach weapon with area effects

Weapon Stats

Each weapon has primary stats that define its performance:

Ranged Weapon Stats

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Damage per Shot: Base damage per projectile

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Magazine Size: Number of shots before reloading

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Fire Rate: How quickly the weapon fires

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Reload Speed: Time required to reload

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Critical Chance: Probability of landing a critical hit

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Critical Multiplier: Damage bonus when scoring a critical hit

Melee Weapon Stats

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Damage: Base damage per attack

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Attack Speed: How quickly the weapon attacks

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Attack Range: Distance the weapon can reach

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Critical Chance: Probability of landing a critical hit

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Critical Multiplier: Damage bonus when scoring a critical hit

Gear

Gear pieces provide stat bonuses and can have additional secondary stats and augments.

Gear Types

Rarity System

Equipment quality is determined by rarity, which affects stat values and available secondary stats:

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Common: Basic stats, no secondary stats

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Uncommon: Improved stats, 1 secondary stat

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Rare: Good stats, 1 secondary stat

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Epic: Excellent stats, 2 secondary stats, may have passive

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Legendary: Outstanding stats, 2 secondary stats, unique effects, may have passive

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Mythic: Exceptional stats, 2 secondary stats, powerful unique effects, may have passive

Secondary Stats

Secondary stats provide additional bonuses beyond primary stats. The number and type of secondary stats depend on the equipment's rarity.

Universal Secondary Stats

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Defense: Additional physical defense

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Evasion: Additional projectile defense

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Health: Additional health points

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Precision: Additional ranged damage

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Strength: Additional melee damage

Weapon-Specific Secondary Stats

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Critical Chance: Increases chance to land critical hits

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Critical Multiplier: Increases damage from critical hits

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Elemental Damage: Adds elemental effects to attacks

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Recoil Reduction: Improves accuracy for ranged weapons

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Attack Range: Extends reach for melee weapons

Sub-Race Specific Stats

Each sub-race has unique secondary stats that enhance their special abilities. For example:

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[Inu Bioz] Poison damage and skill duration improvements

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[Buru Mecha] Shield enhancement and damage absorption

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[Neko Crystalis] Crystal duration and damage improvements

Elemental System

Equipment can provide elemental bonuses that add additional damage types and effects.

Elemental Types

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Fire: Associated with burn status effects

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Water: Associated with chill/freeze status effects

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Lightning: Associated with electrify status effects

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Earth: Associated with various physical effects

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Plant: Associated with poison status effects