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Stats & Equipment

Core Hero Stats

Every Vessel in Sipher Odyssey has a set of core stats that determine their combat effectiveness. Understanding these stats is essential to building powerful characters and optimizing your loadout.

Primary Stats

Score Metrics

Equipment System

Weapons

Sipher Odyssey features diverse weapon types, each with unique stats and playstyles.

Ranged Weapons

Assault Rifle: Balanced weapon with good range and rate of fire

Dual SMG: Fast-firing weapons with high damage potential

Shotgun: Powerful close-range weapon with area damage

Grenade Launcher: Explosive weapon with area effect damage

Dual Revolver: Precise weapons with high critical potential

Melee Weapons

Katana: Quick weapon with flowing combo attacks

Iron Fist: Powerful weapon with high damage strikes

Lightning Whip: Extended reach weapon with area effects

Weapon Stats

Each weapon has primary stats that define its performance:

Ranged Weapon Stats

Damage per Shot: Base damage per projectile

Magazine Size: Number of shots before reloading

Fire Rate: How quickly the weapon fires

Reload Speed: Time required to reload

Critical Chance: Probability of landing a critical hit

Critical Multiplier: Damage bonus when scoring a critical hit

Melee Weapon Stats

Damage: Base damage per attack

Attack Speed: How quickly the weapon attacks

Attack Range: Distance the weapon can reach

Critical Chance: Probability of landing a critical hit

Critical Multiplier: Damage bonus when scoring a critical hit

Gear

Gear pieces provide stat bonuses and can have additional secondary stats and augments.

Gear Types

Rarity System

Equipment quality is determined by rarity, which affects stat values and available secondary stats:

Common: Basic stats, no secondary stats

Uncommon: Improved stats, 1 secondary stat

Rare: Good stats, 1 secondary stat

Epic: Excellent stats, 2 secondary stats, may have passive

Legendary: Outstanding stats, 2 secondary stats, unique effects, may have passive

Mythic: Exceptional stats, 2 secondary stats, powerful unique effects, may have passive

Secondary Stats

Secondary stats provide additional bonuses beyond primary stats. The number and type of secondary stats depend on the equipment's rarity.

Universal Secondary Stats

Defense: Additional physical defense

Evasion: Additional projectile defense

Health: Additional health points

Precision: Additional ranged damage

Strength: Additional melee damage

Weapon-Specific Secondary Stats

Critical Chance: Increases chance to land critical hits

Critical Multiplier: Increases damage from critical hits

Elemental Damage: Adds elemental effects to attacks

Recoil Reduction: Improves accuracy for ranged weapons

Attack Range: Extends reach for melee weapons

Sub-Race Specific Stats

Each sub-race has unique secondary stats that enhance their special abilities. For example:

[Inu Bioz] Poison damage and skill duration improvements

[Buru Mecha] Shield enhancement and damage absorption

[Neko Crystalis] Crystal duration and damage improvements

Elemental System

Equipment can provide elemental bonuses that add additional damage types and effects.

Elemental Types

Fire: Associated with burn status effects

Water: Associated with chill/freeze status effects

Lightning: Associated with electrify status effects

Earth: Associated with various physical effects

Plant: Associated with poison status effects