HOME
ATLAS
Back to wiki

Reward Delivery System

Introduction to Rewards

In Sipher Odyssey, rewards are the lifeblood of progression, providing the resources needed to strengthen your Vessels and expand your arsenal. This wiki explains the various reward systems, their sources, and strategies to maximize your gains.

Reward Categories

Rewards in Sipher Odyssey fall into six primary categories that contribute to either vertical progression (direct power increases) or horizontal progression (expanded options):

1.

Hero XP: Used for leveling up Vessels

2.

In-Game Currencies: Bytes (soft currency) and ROM (premium currency)

3.

Equipment Upgrade Materials: Chips and other materials for leveling equipment

4.

Crafting Components: Rarity Cores, Weapon Parts, and Software

5.

Crafting Blueprints: Recipes for creating new equipment

6.

Cosmetics: Visual customizations with no direct power benefits

Reward Sources

Dungeon Content

Dungeon content provides the most consistent source of rewards through:

Level completion rewards

Enemy defeating rewards

Boss defeating rewards

Reward Generation Process:

1.

Rewards are generated when a level is created

2.

Players must clear the level to claim these rewards

3.

Each level has its own reward table with specific drop chances

Individual Reward Parameters:

Fixed rewards: XP, Currencies

Variable rewards: Items with drop chance percentages

Quantity range: Minimum and maximum amounts for each item

First Time Completions

Completing a dungeon for the first time provides special one-time rewards:

Significantly higher value than regular rewards

Includes rare crafting materials, software, and rarity cores

Often contains blueprints for higher rarity equipment

Increases in value with dungeon difficulty

Reward Collection Points

Players can collect rewards at several checkpoints:

1.

When completing a level in a dungeon

2.

When completing an entire dungeon

3.

When completing a match in any game mode

4.

When claiming rewards from the Mailbox

5.

When claiming rewards from Missions/Achievements/Leaderboards

6.

When claiming rewards from Season Pass/Event Pass

7.

When purchasing packages from the In-game Store

Reward Distribution Rules

Solo Play

Rewards are collected up to:

End of the dungeon if completed successfully

The last completed level if the player dies

Co-op Play

All players receive the same reward opportunities

Random drop chances are calculated individually for each player

Players who disconnect or crash receive rewards via mailbox

Players who quit early receive rewards up to their last completed level

Spectating after death does not affect reward distribution

Endless Dungeon Reward Structure

Endless dungeons feature a special scaling reward system:

Power Score Scaling

Rewards are based on the average power score of all players

Each power score range corresponds to a specific difficulty level

Higher difficulties provide better base rewards

Progressive Rewards

Room Clear Rewards: Increase with each level cleared

Boss Clear Rewards: Special rewards for defeating bosses

Scaling Formula:

Room Reward = Base Reward × (1 + Reward Multiplier × (Current Level - 1))

Boss Reward = Base Boss Reward × (1 + Reward Multiplier × (Total Bosses Cleared - 1))

Special Milestone Rewards

Certain boss levels offer fixed reward bundles:

Level 10 bosses may drop Power Cores T1 and Race-specific shards

Level 20 bosses may drop Power Cores T2 and Sub-race specific shards

Higher tiers contain progressively more valuable materials

Item Drop System

Item Randomization Levels

Items can be randomized at several levels:

1.

Equipment Category: Random equipment of specified rarity and tier

2.

Equipment Type: Random weapon or gear of specified type

3.

Race-Specific Equipment: Random equipment for specific races

Item Type Table for Random Drops

Reward Example Tables

Standard Level Rewards (Example: Dopamis 1)

10 XP (100% drop rate)

100 Bytes (100% drop rate)

2-3 ROM (10% drop rate)

1 Random Common T1 Blueprint (5% drop rate)

First Completion Rewards (Example: Dopamis 1)

10,000 Bytes (100% drop rate)

300 ROM (100% drop rate)

1 Rare T1 Assault Rifle Blueprint (100% drop rate)

3 Random Rare T1 Assault Rifle Parts (100% drop rate)

Strategic Considerations

1.

Focus on First Completions: Prioritize completing new dungeons for their high-value one-time rewards

2.

Calculate Risk/Reward: In endless dungeons, weigh the risk of continuing against potential rewards

3.

Power Score Optimization: Maintain optimal power score for efficient farming of specific difficulties

4.

Co-op Coordination: Coordinate with teammates to maximize dungeon completion rates

5.

Disconnection Recovery: Check mailbox after disconnections to ensure rewards are claimed

System Safeguards

To prevent excessive grinding from unbalancing progression:

Aggressive experience curves require increasingly higher XP for levels

Unique crafting components for each dungeon tier

Graduated currency systems

Some rewards have daily or weekly drop limits

By understanding the reward delivery system, you can optimize your progression in Sipher Odyssey and make the most efficient use of your playtime.