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Map & Difficulty Selection

The Map Selection system in Sipher Odyssey allows players to navigate between different regions, dungeons, and difficulty levels. This system provides structure to your progression through the game while offering increasing challenges and rewards.

Regions and Dungeons

Sipher Odyssey features multiple expansive regions to explore:

Dopamis: The starting region for all new players

Zendor: Unlocked after completing Dopamis 5 Normal

Sera: Unlocked after completing Zendor 5 Normal

Additional regions will be introduced in future updates

Each region contains multiple dungeons (numbered 1-5+) that must be completed sequentially to progress.

Difficulty Levels

Each dungeon can be played at three difficulty levels:

Normal

Standard difficulty level

Available immediately when a dungeon is unlocked

Balanced for new players and regular gameplay

Aggressive

Enhanced difficulty with tougher enemies

Higher spawn rate of elite enemies

Unlocked by completing the same dungeon on Normal difficulty

Greater rewards than Normal difficulty

Corrupted

Highest difficulty level with significantly stronger enemies

Introduces random "Corruption" effects that modify gameplay

Unique visual and audio elements

Unlocked by completing the same dungeon on Aggressive difficulty

Offers the most valuable rewards

Progression System

Dungeon unlocking follows a structured pattern:

1.

Complete a dungeon to unlock the next dungeon in the same region

2.

Complete the final dungeon of a region to unlock the first dungeon of the next region

3.

Complete a dungeon at one difficulty to unlock the same dungeon at the next difficulty level

For example:

To unlock Zendor 1 Normal, complete Dopamis 5 Normal

To unlock Zendor 1 Aggressive, complete Zendor 1 Normal and Dopamis 5 Aggressive

Rewards Display

The Map Selection screen provides a preview of available rewards:

Up to four of the most valuable rewards are displayed for each dungeon

First-time clear rewards are prioritized in the display

Rewards are sorted by Tier and Rarity

Tap the information icon to view the complete list of potential rewards

Checkpoint Rewards

Special rewards are available at certain checkpoints (dungeons 5, 10, 15, 20):

Displayed as special chest rewards

Limited to 3-4 of the best possible rewards

View detailed information by tapping on the reward icon

Corruption System

In Corrupted difficulty, dungeons feature random Corruption effects:

Up to five Corruptions are displayed in the Map Selection screen

Each Corruption modifies gameplay in unique ways

Tap the information icon to see all active Corruptions for a dungeon

Dungeon Skip Feature

For dungeons you've already completed, the Skip feature allows you to:

Instantly receive rewards without playing through the dungeon

Still requires spending the normal Energy cost

Limited to a set number of free skips per day

Additional skips available at 2x Energy cost

Important notes about Dungeon Skip:

No XP rewards are granted when using Skip

Event boosters and XP boosters still apply to rewards

Not available for Co-op Mode

Does not progress Missions, Achievements, or Objectives

Random Boss Level rewards are not received

The Map Selection system provides a structured way to progress through Sipher Odyssey while offering increasing challenges and rewards. Choose your difficulty wisely based on your team's strength and the rewards you're seeking!

[Last Updated: February 25, 2025]