HOME
ATLAS
Back to wiki

CONSUMABLES

Overview

Consumables in Sipher Odyssey are single-use items that provide temporary advantages during gameplay. These powerful resources allow players to adapt to challenging situations, recover from damage, or enhance their combat capabilities for limited durations. Strategic use of consumables can turn the tide of difficult encounters and help overcome seemingly impossible challenges.

Consumable Types

Consumables are classified based on their acquisition method:

Purchased Consumables

Available from in-game shops using Bytes (soft currency) or ROM (premium currency)

Can be purchased during matches in certain game modes (e.g., Aberrated Mode)

Available in different rarities affecting potency and effects

Crafted Consumables

Created using resources gathered during gameplay

Materials obtained through:

Pet extraction

Rewards from various game modes

World drops and chests

Consumable Slot System

Each vessel has dedicated consumable slots that determine how many different types of consumables can be equipped:

Initial slots unlock progressively based on player level:

1st slot: Level 10

2nd slot: Level 15

3rd slot: Level 20

Each slot can hold only one type of consumable

The quantity of consumables per slot depends on their rarity

Effect Classifications

Consumables are divided into four primary effect categories:

Instant Effects

Self-Healing: Immediately restore health (Bandage, First Aid Kit, Medkit)

Area-of-Effect attacks centered on player

Status effects application (negative to enemies, positive to allies)

Debuff removal (Core of Purify)

Duration-Based Effects

Temporary buffs lasting for specified seconds

Aura effects benefiting nearby allies

Movement speed enhancements (Pill of Agility)

Damage increases (Great Potion of Wrath)

Defensive bonuses (Great Potion of Iron Will)

Action-Based Effects

Benefits that last for a specific number of actions

Attack enhancements (Small Potion of Wrath)

Defensive buffs (Small Potion of Iron Will)

Special ability modifications

Floor-Based Effects

Effects lasting for multiple dungeon floors/rooms

Shields (Battery of Hope)

Revive speed acceleration (Combat Medic Kit)

Environmental protection (Boots of Hunter)

Core Consumable Items

Healing Items

Bandage (Common): Instantly restores a small percentage of HP

First Aid Kit (Uncommon): Instantly restores a medium percentage of HP

Medkit (Rare): Instantly restores a large percentage of HP

Core of Purify (Rare): Removes all debuffs and disables immediately

Combat Enhancement Items

Small/Great Potion of Wrath: Increases damage output

Small/Great Potion of Iron Will: Enhances defensive stats

Pill of Power: Increases critical hit chance

Pill of Agility: Boosts movement speed

Pill of Swiftness: Improves dodge chance

Area Effect Items

Elixir of Guardian (Epic): Creates an aura that regenerates HP for allies

Elixir of Rage (Epic): Creates an aura increasing attack damage for allies

Elixir of Wisdom (Epic): Reduces skill cooldowns for allies

Elixir of Flash (Epic): Increases movement speed for allies

Usage Mechanics

Effect Stacking

Players cannot stack identical consumable effects

Using the same consumable again resets the duration timer

Different consumable types with similar effects can be used simultaneously

Status effects appear as icons on the HUD with remaining duration

Activation Features

Some consumables have activation animations that temporarily restrict player actions

Activation animations vary by consumable type:

Drinking animations for potions

Bandaging animations for healing items

Casting animations for spell-like effects

Animation duration generally correlates with effect potency

Strategic Considerations

Keep emergency healing items for critical situations

Layer different consumable types for maximum effectiveness

Consider animation time when using consumables in combat

Distribute consumable types across team members in cooperative play

Save rare consumables for boss encounters and difficult challenges

[Last Updated: March 3, 2025]